
The shaders can also be "hot reloaded", i.e, you can edit the shaders while the game is running. Each shader can be turned on and off in one click and can even be fine-tuned through the super-handy in-game interface. This means shader developers have an easy way to create and tweak shaders that end users can easily install and manage for their games. OpenMW now provides a new file format called omwfx where the post-processing shaders are stored. Modded OpenMW setups will now be able to take a huge step forward in time when it comes to graphic effects. This is probably the biggest graphical enhancement for OpenMW since the implementation of real-time shadows. Until now that is.Ĭody Glassman aka wazabear finally added a post-processing framework to OpenMW. OpenMW users had to pretend that they had nice things like bloom, HDR, ambient occlusion, godrays or motion blur - all while the game in reality looked dull and boring. This is often done through post-processing shaders, something MGE XE (a third-party tool for vanilla Morrowind.exe) users have been enjoying for a long time already. The lighting effects, the colours and so on.

When you play modern 3D games and compare them to older ones like Morrowind, you’ll most likely notice a certain "punch" in the look of the game that the older games lack.


You’ll read about these changes in the changelog of the upcoming 0.48.0 release. This post will only cover the latest progress by the way: there are a lot of things that have happened since last time we had a blog post, but we won’t really be covering those here. But that’s okay, since what OpenMW lacks in public relations, team team makes up for in development - and we have some huge news for you this time.

Thank you and we’ll see you again on the day of the release! To join in on the forum discussion, head over to our OpenMW 0.48 TopicĪlmost half a year has passed since the last development blog post. If you just want to use OpenMW without hassle rather than test things, you’re probably better off waiting for the actual release or grabbing 0.47 from our downloads page. Please make sure to check first that whatever you find is not on the tracker already and that you’re running the latest RC. That’s right, testing! So we would be very grateful if you would download an RC for your OS of choice, test it a bit to see if it works without any issues and report any findings you make to our GitLab issue tracker. RCs are simply release binaries for testing, to make sure everything is in order for a release. Finally, after much hard work to get all the cool new features ready for release, we have our first round of Release Candidates, or “RC” for short.
